Computer Science student at TU Braunschweig. Interested in computer graphics, simulation and C++.
I'm working on my bachelor's thesis on procedural planet generation using plate tectonics and procedural noise.
ContourFill — Contour-Based Image and Video Compression
Experimental image and video compression using edge detection,
sampling, run-length encoding and Huffman coding.
CPU Ray Tracer
CPU-based ray tracer written in C++, implementing lighting,
materials and image synthesis.
2D Game
2D graphics project written in C++ using OpenGL,
with a custom rendering and animation pipeline.
olrik@wessner2000.de