Olrik Wessner

Computer Science student at TU Braunschweig. Interested in computer graphics, simulation and C++.

Currently

I'm working on my bachelor's thesis on procedural planet generation using plate tectonics and procedural noise.

Projects

ContourFill — Contour-Based Image and Video Compression
Experimental image and video compression using edge detection, sampling, run-length encoding and Huffman coding.

CPU Ray Tracer
CPU-based ray tracer written in C++, implementing lighting, materials and image synthesis.

2D Game
2D graphics project written in C++ using OpenGL, with a custom rendering and animation pipeline.

Links

GitHub

Contact

olrik@wessner2000.de